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  1. Reconstruction of interactions in the ProtoDUNE-SP detector with Pandora

    The Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% formore » the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/c charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1$$\pm 0.6$$% and 84.1$$\pm 0.6$$%, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation.« less
  2. Highly-parallelized simulation of a pixelated LArTPC on a GPU

    The rapid development of general-purpose computing ongraphics processing units (GPGPU) is allowing the implementationof highly-parallelized Monte Carlo simulation chains for particlephysics experiments. This technique is particularly suitable forthe simulation of a pixelated charge readout for time projectionchambers, given the large number of channels that this technologyemploys. Here we present the first implementation of a fullmicrophysical simulator of a liquid argon time projectionchamber (LArTPC) equipped with light readout and pixelated chargereadout, developed for the DUNE Near Detector. The software isimplemented with an end-to-end set of GPU-optimizedalgorithms. The algorithms have been written in Python andtranslated into CUDA kernels using Numba, a just-in-timemore » compilerfor a subset of Python and NumPy instructions. The GPUimplementation achieves a speed up of four orders of magnitudecompared with the equivalent CPU version. The simulation of thecurrent induced on 10^3 pixels takes around 1 ms on the GPU,compared with approximately 10 s on the CPU. The results of thesimulation are compared against data from a pixel-readout LArTPCprototype.« less

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"De Leo, Veronica"

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